Dr Kam Star

Chief Product Officer

Product Portfolio Expert

AI & ML Expert

Empathic Leader

Trailblazing Product Strategist

Insightful Entrepreneur

Pioneering Product Visionary

Dr Kam Star

Chief Product Officer

Product Portfolio Expert

AI & ML Expert

Empathic Leader

Trailblazing Product Strategist

Insightful Entrepreneur

Pioneering Product Visionary

Resume
Experience
Chief Product Officer
2023 - Now
Chief Product Officer
Chaos

Leading the charge in developing ground-breaking visualization technologies that enable 400K+ creators, architects, designers, and businesses to turn their ideas into stunning realities. I’m fortunate to work with a brilliant team of professional innovators who share my enthusiasm for excellence as we manage our diverse product line-up, which includes V-Ray, Phoenix, Cosmos, Corona Renderer, Enscape 3D, Chaos Cloud and Cylindo.

At Chaos, we’re on a mission to transform the way people see and interact with digital environments, and as a result, our products consistently set new benchmarks in rendering, visualization, and virtual reality. My responsibilities include :

  • Defining strategic vision and direction for our company’s portfolio of awesome products
  • Overseeing every aspect of the product life cycle, from concept to launch, while continuously enhancing our offerings
  • Building and nurturing cross-functional teams committed to delivering phenomenal products and fostering a spirit of innovation and collaboration
  • Collaborating closely with sales, marketing, and customer success teams to perfect product positioning and drive user adoption
  • Keeping a close eye on market trends, competitors, and client feedback to guide product development and decision-making
VP Product Porfolio
2020 - 2023
VP Product Porfolio
SS&C Blue Prism

I oversaw the entire product portfolio and led the product org. I strategized the lifecycle of products, ensuring they aligned with the company’s broader vision and offered market value. Key responsibilities included:

  • Crafting and upholding the portfolio’s vision and strategy.
  • Steering the product portfolio to a leading position in core markets, highlighting its comprehensive customer value.
  • Meeting internal functions’ requirements for organizational success.
  • Enhancing the skills and capabilities of the product managers, offering mentorship and ensuring their growth.
  • Fostering a cohesive team with clear objectives, training, and personal development.
  • Keeping stakeholders well-informed, valuing their feedback, and incorporating their insights into the portfolio’s direction.
  • Collaborating with key internal teams to address cross-organizational facets of the portfolio, such as commercial aspects, support, training, and distribution.
Founder and Chief Product Officer
2004-2020
Founder and Chief Product Officer
PlayGen

As founder and chief product officer of PlayGen, I built and managed the organization to deliver outstanding value to the business and customers across many products, leveraging data, AI, simulations and gaming technologies and reaching over 2 million customers and users. Developed the product vision and strategy, drove innovative new solutions, and differentiated the organization based on insights to set unique customer values. Provided cross-functional leadership and stakeholder management.

Successfully led the company through £100m+ worth of join ventures and development, from pitching and business development through to product direction and mentoring multidisciplinary teams of developers, designers and subject matter experts.

I led product vision, strategy, design, development & delivery of 50+ digital solutions in applied games, gamification, apps and SaaS and cloud based platforms, across edtech, fintech, health, datatech, corporate, enterprise, government, media and entertainment sectors.

Founder
2010 - 2015
Founder
Digital Shoreditch

I founded and led a large annual festival celebrating the outstanding creative, technical and entrepreneurial talent of the UK. I conceptualised, directed and hosted over 100 events with 2000+ speakers to audience of 40,000+ participants. In the process I strategised, designed and built the brand, achieved £2m annual turnover from zero without external investment within 3 years.

2003 - 2004
Graphics Supervisor
BBC Time Commanders

I led the graphics supervision for Time Commanders. Devising and delivering an hour of broadcast quality animation per week using cutting edge game engine, working closely with client, producers, game developers, editors, historical researchers and on set teams.

Visualisation and Digital Transformation Manager
1999 - 2003
Visualisation and Digital Transformation Manager
RMJM

RMJM is one of the largest architecture & design networks in the world. I built and managed teams of visualisation and graphics designers delivering over 100 projects. I also spearheaded the modernisation of the company’s digital strategy and IT infrastructure.

Game Designer
1998 - 1999
Game Designer
Deep Red / Hasbro

I was the Game Designer on Hasbro’s Monopoly Tycoon and Risk 2 AAA game titles. Delivering game mechanics, layouts, environments, characters and interfaces.

EDUCATION
PhD in Gamification, Interdependence, Personality & Performance
2012-2015
PhD in Gamification, Interdependence, Personality & Performance
Serious Games Institute

How can we increase team performance in online social creativity platforms? A randomised controlled experiment with 38,180 sessions to maximise the performance of teams through personalising UX to each individual using gamification and AI, and based on personality and interaction preferences. Demonstrated potential increase in performance by up to 300%

Artificial Intelligence Ethics
2022
Artificial Intelligence Ethics
London School of Economics (LSE)

Gained a much deep understanding of the theoretical underpinnings of ethics of AI, so that I can now adeptly diagnose the challenges and opportunities posed by AI in various domains. Armed with the tools to identify and evaluate inequalities of resources, opportunities, and power in the workplace arising from AI applications. Honing my critical thinking skills on key ethical issues inherent in AI, enabling me to contribute meaningfully to discussions and actions concerning AI’s societal impact.

2005 - 2006
APM Software Development
Open University

Completed with merit. This was a nine month distant learning course for becoming an APM in software development. The course covered :

  • PRINCE2 Methologies and Practice
  • Agile project management life-cycle
  • Product management leadership and team development
Masters in Architecture
1992 - 1998
Masters in Architecture
Sheffield

I have a Masters in Architectures, as well as BA and Post Graduate diploma in Architecture from Sheffield University.

My Master thesis was on Artificial Intelligence in the Built Environment.

 

1995 - 1996
Post Grad Diploma in Critical Theory
Nottingham University
1998-2022
Product Innovation Domains

In the last 20 years, I’ve successfully delivered product innovation, development, launch and growth in B2B and B2C environments including solutions on SaaS, Mobile, Desktop, AR, Apps and platforms in many domains, including ; Enterprise Automation, Processes and task mining, Intelligent Document Processing, Business Process Management, Robotic Desktop Automation, Robotic Process Automation, Innovation portfolio management, Data Insights, API Platforms, Social Network Platforms, Brand Transformation, Leadership Development, Festivals and Event Management, Anti Money Laundering, Historical battles, Data Security, Environmental concerns, Public Policy Engagement, Situational awareness, Onboarding, Climate Change, Social Creativity, Designing Games, ProSocial Skills, Interview skills, Curing Cancer, Coronary Bypass Surgery, Career choices, Floods in the UK, Teenage pregnancy, Floodplain management, Violence and Extremism, Nanotechnology, Architectural Visualisation and Global Health Policy.

My Skills & Expertise (ask me about any)
Product Leadership
  • Product and Portfolio Strategy
  • Product Life Cycle
  • Customer Centricity
  • Vision, Strategy, Roadmap
  • Go-to-Market & Evangelising
  • Discover, Design, Build
  • Product Operations
  • Team Structure and Leadership
Design Skills
  • User Experience Design
  • Creative Strategy
  • Interface Design
  • UX Innovation
  • UX/UI Optimization
  • Game & Gamification Design
  • Storytelling
  • Sales & Marketing Content
Business
  • Entrepreneurship
  • Startups & Scaleups
  • M&A Negotiation
  • P&L Responsibilities
  • Pricing & Monetisation
  • Collaborative Leadership
  • Value Engineering
  • Performance Management
Technical
  • System & Cloud Architecture
  • Enterprise Systems
  • Programming
  • Machine Learning
  • eCommerce
  • Web Technologies
  • Cloud & Distributed Systems
  • Authoring Tools
Artificial Intelligence
  • Machine Learning
  • Natural Language Processing
  • Computer Vision
  • Robotics & Control Systems
  • Programming (Python, C++)
  • Cognitive Computing
  • Data analysis and visualisation
  • Neural network architectures
Innovation Tools
  • Brainstorming & Mindmapping
  • Design Thinking
  • SCAMPER & TRIZ
  • SWOT & PESTEL
  • Six thinking hats
  • Lateral Thinking
  • New Useful Feasible
  • Systematic Inventive Thinking